Disco Justice
Worklog: Order and Obliterate

I decided, after many years of umming and ahhing, to sit down and tackle a real-time strategy game. The main reason I steered clear of these was because I’m sort of scared of pathfinding. However, I manned up and looked up some techniques, settling with the A* method to begin with. It… almost works. The screenshot is pretty much all there is so far. There’s also a map editor for tile layout, ingeniously called “Edit and Obliterate”. Which makes no sense, come to think of it.